Devlog 2 - 3/05/24
This week, the development of Scunthorpe Specials continued with a sprite sheet for the player being organised firstly, sourced from here:
https://stormthegatesdevsite.wordpress.com/sprites/8-way-walk-animation-sheets/
With this sprite sheet, I created a series of animations for the player that run based on movement. After this, I began work on the background for the game. The pub's surrounding outside graphics have been implemented, sourced here: https://opengameart.org/content/pokemon-inspired-16x16-tiles; along with the pub and some basic decorations and furniture, using these graphics:
https://opengameart.org/content/saloonpub-assets
I also gave the pub solid surrounding walls, marking the bounds of the level. After this, work began on the basic function of throwing and picking up the 8 ball. So far, the ball can be thrown infinitely and upon walking into one it will disappear. This has been the hardest thing to get right so far, but I'm happy with what I've ended up with.
Scunthorpe Specials
A pub brawling game
More posts
- Documentation + User GuideMay 30, 2024
- Devlog 5 - 26/05/24May 26, 2024
- Game TestingMay 19, 2024
- Devlog 4 - 19/05/24May 19, 2024
- Devlog 3 - 11/05/24May 11, 2024
- Devlog 1 - 27/04/24Apr 27, 2024
- Game ConceptApr 17, 2024
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